- This walkthrough covers the full Voxalike make judge mods workflow, from planning to Workshop publishing
- Judge Mods restyle the four judge slots: artwork, names, score labels, feedback lines, and sounds
- Scoring rules never change — Judge Mods are presentation-only packages
- Assets must follow the valid package structure with required metadata before loading
- Finished packs can be shared through the Workshop for community discovery and ratings
What Judge Mods Change in Voxalike
When you make Voxalike judge mods, you take control of the panel that reacts to every finished performance. Voxalike is a free browser dubbing game where players record character lines over Dub Pack scenes, and the judging screen is the payoff moment where results and reactions land. A Judge Mod swaps the personalities shown in the four judge slots and defines how each judge looks, speaks, labels scores, and reacts across result tiers.
Judge Mods are cosmetic and presentation-focused. They restyle the result sequence without touching the systems that evaluate a dub. That separation keeps sessions fair while giving creators room to build judges that match a pack's tone — serious critics, chaotic game-show hosts, or characters pulled straight from the dubbed scene.
| Customization Element | What It Controls | Creative Notes |
|---|---|---|
| Judge artwork | Images shown for each judge slot | Distinct art per judge, pack-specific visual identity |
| Judge names | Display names for each slot | Independent naming across all four judges |
| Score labels | Text labels tied to result tiers | Custom terminology and tone per pack |
| Feedback lines | Reaction text per score tier | Different lines for different results |
| Reaction sounds | Audio responses per tier | Per-judge audio personality |
Four Judge Slots
- Fill all four judge positions on the result screen
- Each slot carries its own personality
- Slots appear during the result sequence
Custom Artwork
- Replace every judge image
- Build a pack-specific visual theme
- Keep silhouettes distinct per judge
Names and Labels
- Custom display names per slot
- Score-tier labels in your own words
- Presentation-only text control
Reaction Sounds
- Attach custom audio to score tiers
- Give each judge a sonic identity
- Sounds fire as results display
Judge Mods customize how judges are presented and how they react. They do not replace or modify Voxalike's underlying performance scoring rules, so installing a judge pack never changes how a dub is evaluated.
Judge Mod Package Requirements
Every Judge Mod ships as a structured package. Before Voxalike can load your judges, the artwork, reaction data, and metadata must be organized into the valid package format the game expects. Missing or misplaced components prevent the mod from loading, so treat the package structure as part of the design work rather than an afterthought.
| Package Component | What It Does | Creator Tip |
|---|---|---|
| Judge images | Artwork for the four judge slots | Prepare one image per judge before assembly |
| Judge names | Display names for each slot | Keep names short enough to read at a glance |
| Score labels | Tier text shown with results | Match label tone to your judge cast |
| Feedback lines | Tier-based reaction text | Write lines per tier, not just per judge |
| Reaction audio | Sound responses per tier | Test volume balance against game audio |
| Metadata | Identifies the mod in-game and on Workshop | Complete it before publishing |
| Package structure | Correct file and folder layout | Verify against the official guide |
It also helps to understand where Judge Mods sit next to Voxalike's other mod type. The two formats customize different parts of the experience and can complement each other in a session.
| Feature | Judge Mod | Dub Mod |
|---|---|---|
| Provides playable scenes and dialogue | No | Yes |
| Defines character roles and line timing | No | Yes |
| Restyles the result screen cast | Yes | No |
| Custom score labels and feedback | Yes | No |
| Custom judge reaction sounds | Yes | No |
| Alters scoring rules | No | No |
A Judge Mod only loads when its package structure is valid. Assemble the package, then run a test session in Voxalike so every image, name, label, feedback line, and sound fires correctly across all four slots before you share it.
How to Make Judge Mods in Voxalike
The creation flow moves from concept to published pack in five stages. Follow the official Judge Mods guide alongside these steps for the current package specifications, and check the v1.2.0 devlog for the update that introduced the judge customization system.
Plan the Judge Cast
Decide on four judge personalities before touching any files. Sketch how each judge differs in tone — a harsh critic, an easy grader, a hype machine, a deadpan wildcard — and how the group reads together on one screen. A clear cast concept makes every later asset decision faster.
Create the Judge Artwork
Produce one image per judge slot. Give each judge a recognizable silhouette and a consistent style so the panel feels like a matched set while staying visually distinct. Artwork drives the first impression of the result screen more than any other element.
Write Names, Score Labels, and Feedback
Assign a display name to each slot, then define the score-tier labels the pack uses for results. Write feedback lines for each judge at each tier so reactions vary with performance quality. This text is where the cast's personality actually lands.
Add Reaction Sounds
Record or select audio reactions for each score tier and match them to each judge's character. Keep sounds short and punchy so they reinforce the feedback line instead of fighting it. Check that per-judge audio stays distinct when played back to back.
Assemble, Test, and Publish
Place the artwork, names, labels, feedback lines, reaction audio, and metadata into the required package structure. Load the package in Voxalike and run a full result sequence to confirm every slot behaves. Once the test passes, publish the pack to the Workshop.
The same judge should sound different when a dub lands a top result versus a weak one. Mapping feedback lines and sounds to score tiers — not just to judges — is what makes the panel feel alive instead of repetitive.
Score-Tier Reactions and Feedback Design
Tier-based reactions are the core craft of a Judge Mod. Voxalike displays results in tiers, and your mod decides what each judge says and sounds like at every level. Plan the emotional arc of the panel so low results stay funny rather than harsh, and top results feel earned.
| Result Level | Feedback Approach | Reaction Sound Idea |
|---|---|---|
| Highest results | Celebratory, judge-specific hype lines | Rising sting or applause-style cue |
| Upper-middle | Warm approval with a signature quirk | Short positive chime |
| Middle | Measured, encouraging commentary | Neutral, brief tone |
| Lower results | Playful roast kept lighthearted | Comedic descending cue |
Balance is the goal. A panel where every judge reacts identically wastes four slots, while a panel where every judge screams at every tier becomes noise. Vary intensity across judges at the same tier, and keep each judge's voice consistent across tiers so players learn the cast.
Players see the result screen after every dub. Feedback variety across tiers and judges keeps repeated sessions fresh, so write more lines than you think you need before trimming to the final set.
Publishing Judge Mods to the Workshop
Judge Mods are shared through Voxalike's Workshop, where players discover community-created judge packs, rate them, and add them to their sessions. Publishing follows the same discovery pattern as other Workshop content: your pack listing carries its metadata and presentation, and player ratings shape its visibility over time.
Remember how Workshop content reaches players. A subscription associates the item with a player's account, while the usable installation lives locally in the browser — so players still need to install the pack on the browser they play from, and to update their local copy when you publish a new version.
Before You Publish:
- All four judge slots have artwork and names
- Every score tier has feedback lines and reaction sounds
- The package structure loads without errors in a test session
- Metadata and Workshop-facing presentation are complete
- Scoring behavior is unchanged — presentation only
Watch Workshop ratings and player feedback after publishing. Updating the mod and prompting players to refresh their local installation keeps everyone on the current version and signals that the pack is actively maintained.
Judge Mods FAQ
For exact package specifications and the latest format details, use the official guide at voxalike.com/guide/make-judge-mods as your primary reference while building.
Q: Do Judge Mods change how Voxalike scores my dub?
No. Judge Mods customize presentation only — judge artwork, names, score labels, feedback lines, and reaction sounds. The underlying performance scoring rules stay the same regardless of which judge pack is installed.
Q: How many judges can a Judge Mod customize?
A Judge Mod can provide custom content for the four judge slots shown during the result sequence. Each slot supports its own artwork, name, feedback lines, and reaction audio.
Q: What is the difference between a Judge Mod and a Dub Mod?
Dub Mods provide the playable content: scene video, dialogue, character roles, captions, and timing. Judge Mods restyle the result screen cast and reactions. Neither type modifies scoring rules.
Q: Where can players find my finished Judge Mod?
Publish the pack to the Voxalike Workshop, where players can discover it, rate it, subscribe, and install it locally in their browser. Subscriptions track the item on the account, while the playable installation is browser-local.