- Voxalike mod tutorial: Install, use, and create Dub Mods and Judge Mods in the browser
- Workshop flow: Subscribe, download, import, then install locally before playing
- Multiplayer rule: Every player needs the host's Dub Mod before Ready Up
- Creator path: Combine scene video, roles, captions, and timestamps into one package
- Judge Mods: Restyle judges and reactions without changing scoring rules
Voxalike Mod Tutorial: Mod Types Explained
This Voxalike mod tutorial covers the complete modding side of Voxalike, the free browser dubbing party game from yours1 that launched on August 2, 2026. Because the game runs entirely in your browser with no download or install, mods behave differently than in traditional PC titles: content is discovered through the in-game Workshop, subscribed to your account, and installed locally inside the browser you play on.
Two mod categories drive the ecosystem. Dub Mods (also called Dub Packs) are the playable content of Voxalike — each pack bundles a scene video, character roles, timed dialogue, captions, and optional audio so players can record their own performances. Judge Mods are cosmetic packages that restyle the result screen where judges react to your finished dub.
| Mod Type | What It Provides | Where It Applies | Effect on Scoring |
|---|---|---|---|
| Dub Mod (Dub Pack) | Scene video, character roles, timed dialogue, captions, reference audio | Solo, Co-op, and PVP sessions | None — supplies the content |
| Judge Mod | Judge artwork, names, score labels, feedback lines, reaction sounds | Result screen only | None — presentation only |
Workshop subscriptions attach to your Voxalike account, but playable installations are stored browser-locally. Switching to another browser or device means installing the mod again on that browser before your next session.
How to Install Workshop Mods Step-by-Step
Installing mods follows a fixed sequence, and skipping a step is the most common reason content does not appear in game. The official Workshop mods guide breaks the flow into browsing, subscribing, downloading, and importing — and each stage serves a distinct purpose.
Browse the Workshop
Open the Workshop and sort through community Dub Packs and mods. Check each entry's rating, description, and role count before committing to a download.
Subscribe to the Mod
Subscribing adds the item to your account's subscribed list, making it easy to find the content again on any future visit.
Download the Mod Data
Downloading prepares the selected content so it can be brought into your browser installation. If you receive a mod as a ZIP file instead, the import path handles that package directly.
Import and Install Locally
Import the downloaded mod and complete installation. Once installed in the browser, the pack becomes selectable when you start a Solo session or join a room.
Update When Versions Change
When a creator ships an update, update or reinstall your local copy so the installed content matches the current Workshop version before your next recording.
| Aspect | Account Subscription | Browser-Local Installation |
|---|---|---|
| Stored on | Your Voxalike account | The browser you play in |
| Main purpose | Tracks content for reuse | Makes content playable |
| On a new device | Follows your account | Requires a fresh install |
| After mod updates | Flags the new version | Reinstall to apply changes |
A subscription alone does not make a mod playable. Always complete the download, import, and local installation steps on the exact browser you plan to record with — especially before joining a multiplayer room.
Using Mods in Solo and Multiplayer Rooms
Mods power every session format in Voxalike. In Solo, one performer handles every role in the installed pack, which makes it the safest place to learn the recording controls. Multiplayer uses private rooms and shareable room codes: one player creates the room and becomes the host, and the host's selected Dub Mod defines the content for everyone.
Solo
- One performer, all roles
- Best format for learning controls
- Choose packs you can complete alone
Co-op (Up to 12)
- Build one dub together
- Round Robin or Claim Mode casting
- Larger packs keep everyone involved
PVP (Up to 8)
- Competitive performances
- Judge results crown the session
- Tighter player cap than Co-op
The multiplayer guide confirms Co-op rooms support up to 12 players while PVP rooms support up to 8. Whichever format you pick, the room flow stays consistent:
| Room Stage | Player Action | Why It Matters |
|---|---|---|
| Create or join | Host makes a room; others enter the code | Keeps sessions private to your group |
| Content sync | Install the host's Dub Mod locally | Prevents missing-content errors at launch |
| Line assignment | Pick Round Robin or Claim Mode | Controls how dialogue is distributed |
| Ready Up | Each player confirms readiness | Host starts once the room is prepared |
| Recording | Perform your assigned lines on cue | Stay alert — your next line arrives fast |
| Disconnects | Reconnect with the room information | Keep the mod installed to resume cleanly |
| Assignment Mode | How Lines Are Distributed | Best For |
|---|---|---|
| Round Robin | Rotates lines automatically between players | Hands-off rotation, mixed skill levels |
| Claim Mode | Players claim the lines or roles they want | Groups that care about casting control |
Run Mic Check, confirm the correct input device, and verify the host's Dub Mod is installed locally. Fixing these three items first keeps the room from stalling the moment recording begins.
How to Make Your Own Dub Mod
Creating a Dub Mod turns a prepared scene into a playable session that other players can discover on the Workshop. The official Dub Mod maker guide defines the required package structure, and the build order matters: finalize the scene first, because every timestamp you add later must match that video.
Prepare the Scene Video
Finalize the scene footage and its total duration first. Lock the timing before writing any dialogue data so the two never drift apart.
Define Character Roles
List every speaking character and assign each dialogue line to a role. Consistent character identifiers let Solo and multiplayer sessions know exactly who records what.
Add Dialogue, Captions, and Timestamps
Enter the text players perform, attach captions they can read on screen, and set start and end timing for each line so prompts align with the scene.
Add Audio, Metadata, and Art
Include reference line audio where the pack needs it, pack metadata, a cover image, and an optional backing track that stays underneath the recorded performances.
Assemble, Test, and Publish
Build the required package structure, test every line, role, and media file in a real session, then publish the working pack to the Workshop.
| Package Component | Required | Purpose |
|---|---|---|
| Scene video | Yes | Base footage players dub over |
| Character roles | Yes | Maps each line to a performer |
| Dialogue text and captions | Yes | On-screen script for recording |
| Line timestamps | Yes | Syncs prompts with the scene |
| Reference line audio | Where required | Original dialogue playback |
| Metadata and cover image | Yes | Workshop identification |
| Backing track | Optional | Music beneath performances |
A pack that loads incorrectly in your own testing will fail for other players too. Confirm every line, role, and media file works in a full session before submitting to the Workshop.
Judge Mods: Customizing the Result Screen
Judge Mods restyle the four judge slots that appear when a dub finishes. Introduced in the v1.2.0 update cycle, these packs let creators replace the entire judging cast — artwork, names, score labels, feedback lines, and reaction sounds — so a horror pack can host grim judges while a comedy pack gets an over-the-top panel. The official Judge Mods guide covers the package requirements and Workshop submission flow.
| Judge Element | What You Can Customize |
|---|---|
| Artwork | Custom images for each of the four judge slots |
| Names | Independent display names per slot |
| Score labels | Tier text shown alongside results |
| Feedback lines | Reaction text that changes by score tier |
| Reaction sounds | Audio responses per tier and per judge |
Judge Mods are presentation-only, so you can install and switch them freely. Your performance scoring stays identical no matter which judge panel is on screen.
Mod Checklist and FAQ
Work through this checklist before every modded session, whether you are recording Solo or hosting a full Co-op room. Each item maps to a failure point that commonly interrupts recordings.
Mod Session Checklist:
- Allow microphone access and pass Mic Check
- Subscribe and locally install the host's Dub Mod
- Match the pack's role count to your group size
- Test a custom Dub Mod before Workshop publishing
- Export and save results before Recent Dubs data expires
Revisit the Workshop periodically and reinstall packs that received updates. Outdated local copies are a frequent source of multiplayer sync problems, and Recent Dubs recovery data from v1.4.0 is temporary — save any export you want to keep.
Q: Does subscribing to a Workshop mod install it?
No. Subscribing links the item to your account, but the playable installation is browser-local. As this Voxalike mod tutorial shows, you must download, import, and install the mod on every browser or device you record with.
Q: What happens if I join a multiplayer room without the host's Dub Mod?
The room cannot run correctly until every player has the host's selected mod installed locally. Install it before using Ready Up, and keep it installed if you reconnect after a disconnect.
Q: Do Judge Mods change how I am scored?
No. Judge Mods customize artwork, names, score labels, feedback lines, and reaction sounds across the four judge slots. The underlying performance scoring rules stay the same.
Q: Can I move my installed mods to another browser?
Installed mods do not transfer automatically. Your account subscription identifies the content, but each browser needs its own local installation before a session starts.