- Voxalike Workshop: The official hub where players find community Dub Mods and Judge Mods.
- Subscribe vs install: Subscriptions attach to your account; playable content must also be installed browser-locally.
- Multiplayer rule: Install the host's Dub Mod before Ready Up in Co-op or PVP rooms.
- Updates: When a mod updates on the Workshop, refresh your local copy to stay in sync.
What Is the Voxalike Workshop?
The Voxalike Workshop is the community content hub built into Voxalike, the free browser-based dubbing party game from yours1. Because the game runs as an HTML5 title, there is no desktop client to download. Players open Voxalike in a browser, then expand their content through the Workshop, which supports search, sorting, ratings, subscriptions, local installations, ZIP imports, and creator uploads.
Two main content categories flow through the Workshop. Dub Mods (also called Dub Packs) supply the scenes, characters, roles, and timed dialogue that a session runs on. Judge Mods restyle the result screen with custom judges, score labels, and reaction sounds. Both types can be rated by the community, which makes ratings and download activity useful signals when choosing a pack.
| Content Type | What It Provides | Where It Appears |
|---|---|---|
| Dub Mods / Dub Packs | Scene video, character roles, timed dialogue, captions, optional backing track | Solo, Co-op, and PVP session setup |
| Judge Mods | Judge artwork, names, score labels, feedback lines, reaction sounds | Result and judging screen |
When browsing, check a pack's role count against your group size. A pack built for a large cast plays differently in a Solo session, and vice versa. The official Workshop page is the primary place to compare listings before committing to an install.
Judge Mods customize how judges look, speak, and react across score tiers. They do not replace or modify Voxalike's underlying performance scoring rules.
How to Install Voxalike Workshop Mods
Installing content follows a consistent pipeline: find the mod, subscribe, download, then import it into your browser so it can be selected in a session. The flow works the same way whether you are preparing a Solo dub or loading a pack for a multiplayer room.
Browse and Search the Workshop
Open the Workshop and use search and sorting to surface candidate mods. Compare ratings and download activity to gauge how a pack has been received by other players.
Review the Mod Details
Check the role count, content description, and intended player count. Match the pack to your session type: Solo practice, a small group, or a full Co-op room of up to 12 players.
Subscribe to the Mod
Subscribing adds the Workshop item to your account's subscribed list. This keeps the content easy to find again on any device where you sign in.
Download and Import
Download the mod data so it is ready for local use. If you received a package as a ZIP file outside the Workshop, use the ZIP import option to bring it into the game.
Install and Verify
Complete the local installation in your browser, then start a session setup screen and confirm the pack appears as a selectable option before recording.
| Method | Best For | Flow |
|---|---|---|
| Workshop subscribe + download | Staying current with a creator's releases | Subscribe, download, import, install locally |
| ZIP import | Packages shared directly or offline | Obtain the ZIP, import into Voxalike, install |
A subscription marks content on your account, but it does not create the playable copy in your current browser. Finish the download-and-import step, or the pack will not appear when you start a session. The official install guide walks through this distinction in detail.
Managing Subscriptions, Devices, and Updates
Because Voxalike stores installed mods browser-locally, subscriptions and installations serve different purposes. Understanding the split prevents the most common Workshop problems before they interrupt a recording session.
Account Subscription
- Tracks Workshop items on your account
- Survives browser and device switches
- Quick way to refind content later
Browser-Local Installation
- The playable copy used in sessions
- Tied to the browser you installed in
- Required before Solo or multiplayer play
Mod Updates
- Creators publish new versions to the Workshop
- Update or reinstall your local copy
- Keeps everyone on matching content
| Scenario | Subscription Status | Local Installation Status |
|---|---|---|
| You subscribe to a new mod | Listed on your account | Not installed yet |
| You open Voxalike in another browser | Still listed | Must be installed again there |
| Creator publishes an update | New version on Workshop | Update or reinstall your copy |
| You join a friend's room | Unaffected | Host's Dub Mod required |
If something goes wrong, the pattern behind most Workshop issues is a gap between what your account tracks and what your browser can actually run. Work through the table below before rerecording or rehosting a session.
| Problem | Likely Cause | Fix |
|---|---|---|
| Mod missing at session start | Subscribed but never installed | Download, import, and install locally |
| Pack misbehaves after an update | Local copy out of date | Update or reinstall the mod |
| Mod gone on a new device | Installations are browser-local | Install the pack on that device |
| Room reports missing content | Player lacks host's Dub Mod | Install host's mod before Ready Up |
Clearing site data or switching devices can remove locally installed mods while your subscriptions remain intact. If a pack disappears, revisit your subscribed list and reinstall it before your next session.
Workshop Mods in Multiplayer Rooms
Multiplayer ties the Workshop directly into room setup. One player creates a private room and becomes the host, shares the room code, and selects the Dub Mod the session will use. Every other player needs that mod available locally so the room can run the same content together.
Voxalike supports Co-op rooms of up to 12 players and PVP rooms of up to 8 players. Recent versions have improved this flow with automatic installation of the host's mod, disconnect recovery, and Recent Dubs for reopening completed multiplayer results. Line assignment runs through Round Robin, which rotates lines between players, or Claim Mode, which lets participants claim the parts they want to perform.
| Room Stage | Workshop Requirement |
|---|---|
| Host creates the room | Selects the Dub Mod for the session |
| Players join with the room code | Note the host's selected mod |
| Before Ready Up | Install the host's Dub Mod locally |
| Line assignment | Round Robin rotation or Claim Mode |
| After a disconnect | Reconnect and confirm the mod is still installed |
Keep the room code available until the session finishes. If a player drops, returning to the multiplayer screen and reconnecting with the room information restores them to the same dub, provided the required mod remains installed. The official multiplayer guide covers room recovery in full.
Run Mic Check and confirm the host's Dub Mod is installed before everyone readies up. Fixing input or content problems at this stage avoids repeating takes later in the session.
Publishing and Updating Mods on the Workshop
The Workshop is not only for consuming content. Creators can build their own playable packs and share them with ratings and community feedback. A complete Dub Mod package combines several assets, and each one must line up correctly for the pack to play well.
| Component | Purpose |
|---|---|
| Scene video | Base footage the players dub |
| Character roles | Assign every line to a performer |
| Dialogue and captions | Text players read while recording |
| Line timestamps | Keep lines synced with the scene |
| Reference line audio | Original dialogue for reference playback |
| Metadata and cover art | Workshop listing identity |
| Optional backing track | Music beneath recorded performances |
Judge Mods follow a similar publishing path. A Judge Mod package organizes artwork, names, score labels, feedback lines, and reaction sounds for the four judge slots, then ships to the Workshop where players can discover and rate it. The Dub Mod maker guide details the required package structure and supported media formats.
Workshop Publishing Checklist:
- Prepare scene video, roles, dialogue, captions, and timestamps
- Add reference line audio, metadata, and cover art
- Assemble the required Dub Mod package structure
- Test every line, role, and media file in Voxalike
- Publish to the Workshop with complete metadata
Run the finished package in a real session before uploading it. Broken timestamps, mismatched audio, or missing roles are far easier to fix before the pack reaches Workshop players, and a clean first release protects your rating.
Voxalike Workshop FAQ
Q: Does subscribing to a Voxalike Workshop mod install it?
No. Subscribing associates the item with your account so you can track and refind it. The playable installation is stored browser-locally, so you still need to download, import, and install the mod in the browser you are using before a session.
Q: Do I need to reinstall mods on another browser or device?
Yes. Local installations do not carry over automatically. Your subscription list helps you identify the content, but each browser or device needs its own installed copy of the mod.
Q: Do Judge Mods change how Voxalike scores performances?
No. Judge Mods are presentation-focused. They replace judge artwork, names, score labels, feedback lines, and reaction sounds across the four judge slots, but the underlying scoring rules stay the same.
Q: What happens to my Workshop mods if I disconnect from a multiplayer room?
Return to the multiplayer screen and reconnect using your room information. Confirm the host's Dub Mod is still installed locally before continuing. Completed multiplayer results can also be reopened through Recent Dubs while the temporary recovery data is still available.
For issues beyond the Workshop, such as microphone permissions or export failures, check the official guides on voxalike.com and the itch.io page. Community support is also active on the official Discord and Reddit.